This should appeal more to those who are normally turned off this this style of game, since you’re not really starting over fresh. So instead of blindly working your way through a new maze, you’ll more or less continue where you left off while exploring and uncovering new locations. Everything will be exactly as you found it on subsequent runs, a mechanic that feels fresh for this type of game. Most roguelikes offer a procedurally-generated world each time you come back for a new run, but not here. But before you write this one off (if you’re not a fan of the genre), understand that Astalon: Tears of the Earth does something different. There’s even a very clever explanation for why your characters are able to come back after death. Although the plot may not seem deep, it serves its purpose quite well. Something is poisoning their land’s water supply, and it’s up to Algus, Arias, and Kyuli to find and put an end to whatever the cause. It looks, sounds, and plays how fans of classics will remember while offering modern sensibilities that keep it from being flawed by the technology of yesteryear.Īstalon‘s premise is simple: three warriors (a wizard, a fighter, and a rogue) enter a tower to save their desert town. Combining elements of some of my favorite genres, it also gives an intense shot of nostalgia for a guy like me who grew up in the 80s. Astalon: Tears of the Earth from LABS Works might not only be one of the best titles I’ve played in 2021, it could be one of the highest-quality 2D gear-gated games I’ve ever had the pleasure of playing. Let me know if I've accidentally moved something, something is missing, something isn't clear, or whatever.Ladies and gentlemen, I’ve done it. Some things may have got missed on the map considering there are over 600 items on it. Still have no idea what the FROG in Serpent's Path or the ? in Ruins of Ash is for. + Added an approximation of the easter egg area map. + Removed reference to souls and ensured consistency with "orbs". + Added coloured names for relic items usable by a specific character. + Added icons for Zeek and Bram recruitable characters. + Added icons for the Hunter and Old Man NPCs. Also added the one in the save room that I'd missed from V1 of the map somehow. + Replaced red eyes text with icons (numbered) to reduce clutter. + Replaced a lot of text to do with teleporting with orb and statue icons for reduced clutter. + Replaced all HP+ and ATK+ text with heart and sword icons to reduce text clutter. + Added the second elevator room in Ruins of Ash from patch 1.0.7. + updated note about Cape of Levitation to reach the Old Man in Hall of Phantoms, clarifying that you need the Lunarian Bow to awaken the heads. + patch 1.0.11: magic block cost has been removed. Likewise you can't get to the top of the Cathedral or to where the Morning Star is in Serpent's Path. There are many rooms you can't get to because you can't jump high enough, and this is one of them. Note: As far as I can tell, it isn't possible to get the Red Key in the Tower Roots on the Black Knight. + Added a clearer note about the map "bug"(?) in Ruins of Ash where the passageway up becomes unmarked. + Added note about climbable root to get to the ATK+1 in Catacombs. They're pretty easy to see on the map in all rooms except save rooms, appearing as a red line at the bottom of the room with a skull floating in the left corner. I'm not sure I got every single one but these are certainly most of them. + Added blood pool rooms to map for the unlocked Black Knight mode. + Added a key above the map explaining different room colours and icons etc. Under 2MB and probably quite hard to see (though I made it on a 4K monitor so maybe it's not terrible when on a smaller screen?! V3 - 12th June 2021 The one for Astalon: Tears of the Earth CAN BE FOUND HERE. Because of this, all HQ versions of any metroidvania maps I produce can be found in my Google Drive.
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